Wired Cube
code:
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//necessary header | |
#include<stdlib.h> | |
#include<math.h> | |
#include<Windows.h> | |
//Opengl utilities | |
#include <GL\glew.h> | |
#include<GL/GLU.h> | |
#include<GL/GL.h> | |
#include <GL\freeglut.h> | |
//function initialization and definition | |
void init(void) { | |
glClearColor(0.0,0.0,0.0,0.0); | |
glShadeModel(GL_FLAT); | |
} | |
void diplay(void) { | |
glClear(GL_COLOR_BUFFER_BIT); | |
glColor3f(1.0,1.0,1.0); | |
//clear the matrix | |
glLoadIdentity(); | |
//viewing transformation | |
gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0); | |
//modeling transforming | |
glScalef(1.0,2.0,1.0); | |
glColor3f(1, 0, 0); | |
glutWireCube(2); | |
glFlush(); | |
} | |
void reshape(int w, int h) { | |
glViewport(0,0,GLsizei(w), GLsizei(h)); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glFrustum(-1.0,1.0,-1.0,1.0,1.5,20); | |
glMatrixMode(GL_MODELVIEW); | |
} | |
int main(int argc, char* argv[]) { | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); | |
glutInitWindowSize(500,500); | |
glutInitWindowPosition(100,100); | |
glutCreateWindow("Transformed Cube"); | |
init(); | |
glutDisplayFunc(diplay); | |
glutReshapeFunc(reshape); | |
glutMainLoop(); | |
return(0); | |
} |
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