Triangle in openGL
code:
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//necessary header | |
#include<stdlib.h> | |
#include<math.h> | |
#include<Windows.h> | |
//Opengl utilities | |
#include <GL\glew.h> | |
#include<GL/GLU.h> | |
#include<GL/GL.h> | |
#include <GL\freeglut.h> | |
//function | |
void render(void) { | |
//clear | |
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT); | |
//reset | |
glLoadIdentity(); | |
//each pixel size | |
glPointSize(100.0); | |
//draw things | |
glBegin(GL_TRIANGLES); | |
glColor3f(1,0,0); | |
glVertex2f(-0.5, -0.5); | |
glColor3f(0,1,0); | |
glVertex2f(0.5, -0.5); | |
glColor3f(0,0,1); | |
glVertex2f(0, 0.5); | |
glEnd(); | |
//display for swaping buffer yield smooth animation | |
glutSwapBuffers(); | |
} | |
void initBackground() { | |
glClearColor(0.0, 0.0, 0.0, 1); | |
glColor3f(1.0, 1.0, 1.0); | |
} | |
void keyboard( unsigned char c, int x, int y) { | |
if (c == 'a') { | |
exit(0); | |
} | |
} | |
void mouse(int buttom, int state, int x, int y) { | |
if (buttom == GLUT_RIGHT_BUTTON) { | |
exit(0); | |
} | |
} | |
//main function | |
int main( int argc, char* argv[]) { | |
//openGL initialization code (optional) | |
glutInit(&argc, argv); | |
//Specify the display mode -RBG or color index, single or double buffer | |
glutInitDisplayMode(GLUT_DEPTH | GLUT_RGBA | GLUT_DOUBLE); | |
//Creating window named "Triangle in openGL" | |
//with starting point (100,100) | |
//with screen resolution 640*480 | |
glutInitWindowPosition(100,100); | |
glutInitWindowSize(640, 480); | |
glutCreateWindow("Triangle in openGL"); | |
//Register the call back functions | |
glutDisplayFunc(render); | |
glutKeyboardFunc(keyboard); | |
glutMouseFunc(mouse); | |
//for changing background properties | |
initBackground(); | |
//Program goes into infinite loop waiting for events | |
glutMainLoop(); | |
return 0; | |
} |
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