Thursday, December 26, 2019

How to make Virtual Guitar in C++ programming language

Virtual Guitar

Audio file used in the project can be download through link below along with complete project:

Download here:





code
#include <iostream>
#include <windows.h>
#include <conio.h>
#include <mmsystem.h>
using namespace std;
class virtualGuitar{
public:
//Tunings function
void tuningA();
void tuningB();
void tuningC();
void tuningD();
void tuningE();
void tuningF();
void tuningG();
void tuningH();
void tuningI();
void tuningJ();
void tuningK();
void tuningL();
void tuningM();
void tuningN();
void tuningP();
void tuningQ();
void tuningR();
void tuningS();
void tuningT();
void tuningU();
void tuningV();
void tuningW();
void tuningX();
void tuningY();
void tuningZ();
void tuning1();
void tuning2();
void tuning3();
void tuning4();
void tuning5();
//chord functions
void chordA();
void chordB();
void chordC();
void chordD();
void chordE();
void chordF();
void chordG();
void chordH();
void chordI();
void chordJ();
void chordK();
void chordL();
void chordM();
void chordN();
void chordP();
void chordQ();
void chordR();
void chordS();
void chordT();
void chordU();
void chordV();
void chordW();
void chordX();
void chordY();
void chordZ();
void chord1();
void chord2();
void chord3();
void chord4();
//user interface functions
void displayUI();
void music();
};
//tuning function declaration
void virtualGuitar::tuningA(){
PlaySound(TEXT("1st_String_E.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningB(){
PlaySound(TEXT("1st_String_E_64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningC(){
PlaySound(TEXT("1st_String_E_vbr.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningD(){
PlaySound(TEXT("2nd_String_B_.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningE(){
PlaySound(TEXT("2nd_String_B__64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningF(){
PlaySound(TEXT("2nd_String_B__vbr.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningG(){
PlaySound(TEXT("3rd_String_G.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningH(){
PlaySound(TEXT("3rd_String_G_64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningI(){
PlaySound(TEXT("3rd_String_G_vbr.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningJ(){
PlaySound(TEXT("4th_String_D.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningK(){
PlaySound(TEXT("4th_String_D_64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningL(){
PlaySound(TEXT("4th_String_D_vbr.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningM(){
PlaySound(TEXT("5th_String_A.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningN(){
PlaySound(TEXT("5th_String_A_64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningP(){
PlaySound(TEXT("5th_String_A_vbr.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningQ(){
PlaySound(TEXT("6th_String_E.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningR(){
PlaySound(TEXT("6th_String_E_64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningS(){
PlaySound(TEXT("6th_String_E_vbr.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningT(){
PlaySound(TEXT("C.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningU(){
PlaySound(TEXT("C_64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningV(){
PlaySound(TEXT("C_vbr.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningW(){
PlaySound(TEXT("D.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningX(){
PlaySound(TEXT("D_64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningY(){
PlaySound(TEXT("D_vbr.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuningZ(){
PlaySound(TEXT("Dm.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuning1(){
PlaySound(TEXT("Dm_64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuning2(){
PlaySound(TEXT("Dm_vbr.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuning3(){
PlaySound(TEXT("E.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuning4(){
PlaySound(TEXT("E_64kb.WAV"),NULL,SND_SYNC);
}
void virtualGuitar::tuning5(){
PlaySound(TEXT("E_vbr.WAV"),NULL,SND_SYNC);
}
//chord function declaration
void virtualGuitar::chordA(){
tuningA();
}
void virtualGuitar::chordB(){
tuningB();
}
void virtualGuitar::chordC(){
tuningC();
}
void virtualGuitar::chordD(){
tuningD();
}
void virtualGuitar::chordE(){
tuningE();
}
void virtualGuitar::chordF(){
tuningF();
}
void virtualGuitar::chordG(){
tuningG();
}
void virtualGuitar::chordH(){
tuningH();
}
void virtualGuitar::chordI(){
tuningI();
}
void virtualGuitar::chordJ(){
tuningJ();
}
void virtualGuitar::chordK(){
tuningK();
}
void virtualGuitar::chordL(){
tuningL();
}
void virtualGuitar::chordM(){
tuningM();
}
void virtualGuitar::chordN(){
tuningN();
}
void virtualGuitar::chordP(){
tuningP();
}
void virtualGuitar::chordQ(){
tuningQ();
}
void virtualGuitar::chordR(){
tuningR();
}
void virtualGuitar::chordS(){
tuningS();
}
void virtualGuitar::chordT(){
tuningT();
}
void virtualGuitar::chordU(){
tuningU();
}
void virtualGuitar::chordV(){
tuningV();
}
void virtualGuitar::chordW(){
tuningW();
}
void virtualGuitar::chordX(){
tuningX();
}
void virtualGuitar::chordY(){
tuningY();
}
void virtualGuitar::chordZ(){
tuningZ();
}
void virtualGuitar::chord1(){
tuning1();
}
void virtualGuitar::chord2(){
tuning2();
}
void virtualGuitar::chord3(){
tuning3();
}
void virtualGuitar::chord4(){
tuning4();
}
//user interface declaration
void virtualGuitar::displayUI(){
//STARTING OF DISPLAY
cout<<"\n\n\tTHESE ARE THE KEY YOU NEED TO USE FROM KEYBOARD TO PRODUCE SOUND OF VARIOUS FREQUENCES:)\n\n\n";
for(int i = 1; i<=24; i++){
for(int j=1; j<=80;j++){
if(i==1||j==1||i==24||j==80){
cout<<"= ";
}else if(i==8){
cout<<"= ";
}else if(i==16){
cout<<"= ";
}else if(j==8){
cout<<"= ";
}else if(j==16){
cout<<"= ";
}else if(j==24){
cout<<"= ";
}else if(j==32){
cout<<"= ";
}else if(j==40){
cout<<"= ";
}else if(j==48){
cout<<"= ";
}else if(j==56){
cout<<"= ";
}else if(j==64){
cout<<"= ";
}else if(j==72){
cout<<"= ";
}else if(i==4&&j==4){
cout<<"Q ";
}else if(i==4&&j==12){
cout<<"W ";
}else if(i==4&&j==20){
cout<<"E ";
}else if(i==4&&j==28){
cout<<"R ";
}else if(i==4&&j==36){
cout<<"T ";
}else if(i==4&&j==44){
cout<<"Y ";
}else if(i==4&&j==52){
cout<<"U ";
}else if(i==4&&j==60){
cout<<"I ";
}else if(i==4&&j==68){
cout<<"O ";
}else if(i==4&&j==76){
cout<<"P ";
}else if(i==12&&j==4){
cout<<"A ";
}else if(i==12&&j==12){
cout<<"S ";
}else if(i==12&&j==20){
cout<<"D ";
}else if(i==12&&j==28){
cout<<"F ";
}else if(i==12&&j==36){
cout<<"G ";
}else if(i==12&&j==44){
cout<<"H ";
}else if(i==12&&j==52){
cout<<"J ";
}else if(i==12&&j==60){
cout<<"K ";
}else if(i==12&&j==68){
cout<<"L ";
}else if(i==12&&j==76){
cout<<"UP";
}else if(i==20&&j==4){
cout<<"Z ";
}else if(i==20&&j==12){
cout<<"X ";
}else if(i==20&&j==20){
cout<<"C ";
}else if(i==20&&j==28){
cout<<"V ";
}else if(i==20&&j==36){
cout<<"B ";
}else if(i==20&&j==44){
cout<<"N ";
}else if(i==20&&j==52){
cout<<"M ";
}else if(i==20&&j==60){
cout<<"LF";
}else if(i==20&&j==68){
cout<<"DN";
}else if(i==20&&j==76){
cout<<"RT";
}else{
cout<<" ";
}
}
cout<<"\n";
}
cout<<"\n\n\tIf you want to exit press ENTER :) ";
//ENDING OF DISPLAY
}
void virtualGuitar::music(){
char select;
while(1){
select = getch();
switch(select){
case 'q':
chordA();
break;
case 'w':
chordB();
break;
case 'e':
chordC();
break;
case 'r':
chordD();
break;
case 't':
chordE();
break;
case 'y':
chordF();
break;
case 'u':
chordG();
break;
case 'i':
chordH();
break;
case 'o':
chordI();
break;
case 'p':
chordJ();
break;
case 'a':
chordK();
break;
case 's':
chordL();
break;
case 'd':
chordM();
break;
case 'f':
chordN();
break;
case 'g':
chordP();
break;
case 'h':
chordQ();
break;
case 'j':
chordR();
break;
case 'k':
chordS();
break;
case 'l':
chordT();
break;
case 'z':
chordU();
break;
case 'x':
chordV();
break;
case 'c':
chordW();
break;
case 'v':
chordX();
break;
case 'b':
chordY();
break;
case 'n':
chordZ();
chord4();
break;
case 'm':
chord1();
chord2();
chord3();
break;
default:
exit(0);
}
}
}
int main(){
virtualGuitar dude;
dude.displayUI();
dude.music();
return 0;
}

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